Original Post Date: 12/10/2010
Capstones actually went alright, people were actually interested in my project even though it wasn't graphically pleasing. I had focused on only getting a basic game engine down and deploying it to a 360, but it seemed to impress people. I am glad Capstones is over, now I can work on my project in peace. Look for a 2013 release of Reverie Blade!
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