Saturday, January 8, 2011

Return Madness

Original Post Date: 12/06/2010
UGH. So last night I get back from our Chicago trip around 10:30 P.M. beat tired. I have to show my professor that my XNA game runs on my Xbox today in order to make sure everything works fine for Friday's capstone presentation. As most of you know, XNA Studio connect will not depoly a build without being connected to Xbox Live. My internet service provider decided to have technical difficulties. I HAVE to get my latest build onto my Xbox hard drive before tomorrow's class! I have work early in the morning, work all day, have to go pick up my suits, and be dropped off at class by Melanie so she can go pick up our bird. When am I going to find the time to deploy it to my hard drive??? Latest build has cure, an infinite tent item, and enemy trading blows.

Edit: Found out that my builds were actually not deploying to the Xbox... It was just using the last successful build. I was wondering why none of my changes were displaying. The reason for this I discovered was that my upgrade to 4.0 was the culprit. 4.0 I think is for the latest Kinect compatible Xbox, while the older Xbox 360's are still using v3.0 and v3.1. So now after all that trouble of converting the solution into 4.0 I have to downgrade.

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