Saturday, January 8, 2011

XNA 4.0 Upgrade

Original Post Date: 11/26/2010
I still exist.
I have been working on getting as much done as possible for the capstone demo on December 10th 2010. It will consist of stick figures and a working game engine. You can level up, get stronger, enter battle's, heal and what not. However it will not look pretty. The workload was of course a lot more than I imagined. Thus preventing a release of the game. I estimate approximately another 3 years to get this game to completion. I tried Upgrading Reverie Blade from its Xna 3.1 predecessor to 4.0 to no avail. After removing all 3.1 to 4.0 discrepancies from the build, I found that an error for HD compatibility existed. My poor Laptop drooped his head in shame. It's okay laptop, we will get through this.

Quite excited of how things are turning out though. I have created my company Willow Lantern Game & Web Design, created a logo, Also I am trying to volunteer for a Game Conference in California. Networking out the wazoo! I have exciting things in the works to get things moving. We have clients approaching me here and there and I have business cards being delivered! Quite exciting turn of events. Check out my new business card!

 

Unfortunately the release date for the project is going to have to be pushed back a couple years to get it to the level that I want it to be. I have learned a lot in my first excavation into XNA, and have learned a great deal about Game Components. I need to revamp my code from scratch to get it to peak efficiency. The new release date has been set to December 20th 2013.

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